Not Doppler
I created and implemented the sound effects and music for Not Doppler's multiplayer mobile hit, Crash of Cars.
Working with Not Doppler's programmers, I created a detailed audio simulation for the game's vehicles and destructible environments. Tyres screech when cornering, engine revs respond to virtual gear shifts, ground textures are blended together as cars drive over different surfaces, and physics objects bump, shatter and split dynamically according to material, velocity and mass during the game's many, many car crashes.