I'm Paul Kopetko, a sound designer and composer. I specialise in video game audio. You may have heard my work in award-winning mobile games like Rodeo Stampede and Crash of Cars. I also provide audio post production services for TV shows, animations and advertisements.

I usually work out of my little studio in Sydney, Australia, although I sometimes join bigger post production teams on-site. I have also given guest lectures on interactive audio for Macquarie University and SAE Sydney.

If you have a project that needs some audio attention or just want to say hello, please get in touch.

What I do

I use my mysterious audio powers to make games and video sound amazing. Is it science? Or some kind of dark, forbidden magic? Perhaps it's best not to know.

Video game audio:

  • Sound effects
  • Original music
  • Audio implementation with FMOD, Wwise, Fabric or Master Audio
  • Audio programming in Unity with C#
  • Final mixing

Post production sound:

  • Sound design
  • Dialogue editing
  • Mixing for television, YouTube and radio